All Projects

Complete project archive

Program work, production systems, prototypes, and tooling across the full timeline.

Depthcast AR Broadcast Platform cover

Case Study

4 assets

Depthcast AR Broadcast Platform

Co-founded and led engineering for an AR broadcast platform used in live productions, replacing high-cost tracking stacks with a practical, scalable pipeline.

AR BroadcastUnityTrackingLive Production
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Feltopia cover

Case Study

13 assets

Feltopia

Served as technical director and lead engineer for Feltopia, guiding architecture, pipeline decisions, and cross-functional delivery from concept to showcase.

UnityGameplayToolsMobile
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Avatar Teleportation Layer Patent cover

Case Study

2 assets

Avatar Teleportation Layer Patent

Led development of a cross-application avatar transport layer that coordinates identity, consent, and volumetric media exchange between immersive environments.

XRInteroperabilityRealtime MediaSecurity
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Virtual 5G Lab cover

Case Study

2 assets

Virtual 5G Lab

Led strategy and execution for Verizon’s Virtual 5G Lab, enabling executive demos and partner engagements across VR, desktop, and mobile during COVID.

5GXRWebXRThree.jsA-Frame
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Boeing VR Cargo Tour cover

Case Study

2 assets

Boeing VR Cargo Tour

Led delivery of a VR cargo-aircraft tour platform for Boeing executives and buyers, supporting global marketing and technical sales conversations.

VREnterprise DemoAviation
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Volumetric Chat over 5G cover

Case Study

2 assets

Volumetric Chat over 5G

Led a 5G research prototype for real-time volumetric communication on Looking Glass displays using depth capture and Unity rendering.

Volumetric5GUnityNDI
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Fourier Transform Synth & Visualizer cover

Case Study

2 assets

Fourier Transform Synth & Visualizer

Synthesizer that lets you stack harmonic overtones, hear the resulting waveform, and see Fourier Transform math in action.

UnityWebGLAudioFourier
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Remotely Operated Robotics 5G Prototype cover

Case Study

2 assets

Remotely Operated Robotics 5G Prototype

Led a live prototype demonstrating why 5G latency materially improves teleoperated robotics control loops.

5GTeleoperationNetworkingRobotics
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Android Mouse Infestation cover

Case Study

3 assets

Android Mouse Infestation

One-week Unity prototype built as part of an A–Z shipping discipline: a stylized 3D action game with custom character and enemy behaviors.

UnityGame Jam3D Action
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AR Synth cover

Case Study

3 assets

AR Synth

Shipped an early AR consumer app that transformed a dollar bill into a playable synthesizer, demonstrating end-to-end product ownership.

ARUnityAudioMobile
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Numbers-as-a-Platform Patent cover

Case Study

2 assets

Numbers-as-a-Platform Patent

Led engineering for Verizon’s cross-application identity platform, enabling context-aware routing of notifications and services across devices and channels.

Platform ArchitectureContextual RoutingSDKCarrier Services
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Adobe Summit VR cover

Case Study

2 assets

Adobe Summit VR

Built an early VR pre-visualization workflow that turned Adobe Summit spatial designs into an interactive walkthrough for stakeholder alignment.

VRPrototypingExperience DesignMobile
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Audio Visual MIDI cover

Case Study

2 assets

Audio Visual MIDI

Compact audio-visual prototype that maps live input and MIDI events to responsive 3D visual behaviors.

AudioVisualizationMIDI3D
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Bark Bark cover

Case Study

4 assets

Bark Bark

Week-two A–Z prototype featuring a defensively oriented gameplay loop with custom dog controls and enemy AI.

UnityGameplay JamPrototype
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Beat Stepper cover

Case Study

1 asset

Beat Stepper

Pocket step sequencer built in Unity for mobile: record, trim, and slot your own audio with BPM control and light FX.

UnityAudioMobileTools
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Bit Tune Generator cover

Case Study

2 assets

Bit Tune Generator

Built a Unity mobile/WebGL music tool for procedural chiptune generation inspired by wave decomposition and Fourier concepts.

UnityAudioWebGLMobile
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Chess Multiplayer WebGL cover

Case Study

2 assets

Chess Multiplayer WebGL

One-week prototype of an online chess experience using Unity WebGL and a custom websocket backend with mobile-aware controls.

UnityWebGLTypeScriptWebSockets
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Cubify Unity Voxelizer cover

Case Study

3 assets

Cubify Unity Voxelizer

Built and published an open-source Unity editor extension that voxelizes meshes for rapid iteration on stylized effects.

UnityToolsVoxelsOpen Source
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Face Ship Snap Lens cover

Case Study

2 assets

Face Ship Snap Lens

Delivered a complete Snap Lens mini-game in four days, demonstrating rapid execution and platform fluency in a constrained toolchain.

Snap LensARJSGameplay
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Finger Guns VR cover

Case Study

2 assets

Finger Guns VR

Quest 2 prototype to test out new (at the time) Oculus hand-tracking: make finger guns, shoot targets, and feel how stable the tracking was.

VRHand TrackingPrototypeUnity
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Motion-to-Photon 5G Streaming cover

Case Study

2 assets

Motion-to-Photon 5G Streaming

2019 experiment: server-rendered 3D streamed to a thin mobile client to measure motion-to-photon latency over 5G.

5GStreamingWebRTCCloud Rendering
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Mushroom Farm Automation cover

Case Study

1 asset

Mushroom Farm Automation

Designed a networked climate control system for a converted shipping-container mushroom farm to cut heating/cooling costs.

NetworkingIoTEdgeAutomation
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Squirrel Game cover

Case Study

7 assets

Squirrel Game

Week-four A–Z prototype focused on advanced traversal: surface climbing, inversion, and gliding through large 3D environments.

UnityCharacter ControlNetworkingPrototype
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Unity Android Native File Opener cover

Case Study

2 assets

Unity Android Native File Opener

Open-source Unity plugin that bridges Android’s modern file permissions to let apps open local files natively.

UnityAndroidOpen SourcePlugins
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Leadership Opportunities

Engineering Management, Director, and Strategic Technical Leadership

Open to Engineering Manager, Senior Manager, Director, and principal-level leadership opportunities focused on platform/API strategy, cloud systems, and immersive product delivery.