All Projects
Complete project archive
Program work, production systems, prototypes, and tooling across the full timeline.
Case Study
4 assetsDepthcast AR Broadcast Platform
Co-founded and led engineering for an AR broadcast platform used in live productions, replacing high-cost tracking stacks with a practical, scalable pipeline.
Case Study
13 assetsFeltopia
Served as technical director and lead engineer for Feltopia, guiding architecture, pipeline decisions, and cross-functional delivery from concept to showcase.
Case Study
2 assetsAvatar Teleportation Layer Patent
Led development of a cross-application avatar transport layer that coordinates identity, consent, and volumetric media exchange between immersive environments.
Case Study
2 assetsVirtual 5G Lab
Led strategy and execution for Verizon’s Virtual 5G Lab, enabling executive demos and partner engagements across VR, desktop, and mobile during COVID.
Case Study
2 assetsBoeing VR Cargo Tour
Led delivery of a VR cargo-aircraft tour platform for Boeing executives and buyers, supporting global marketing and technical sales conversations.
Case Study
2 assetsVolumetric Chat over 5G
Led a 5G research prototype for real-time volumetric communication on Looking Glass displays using depth capture and Unity rendering.
Case Study
2 assetsFourier Transform Synth & Visualizer
Synthesizer that lets you stack harmonic overtones, hear the resulting waveform, and see Fourier Transform math in action.
Case Study
2 assetsRemotely Operated Robotics 5G Prototype
Led a live prototype demonstrating why 5G latency materially improves teleoperated robotics control loops.
Case Study
3 assetsAndroid Mouse Infestation
One-week Unity prototype built as part of an A–Z shipping discipline: a stylized 3D action game with custom character and enemy behaviors.
Case Study
3 assetsAR Synth
Shipped an early AR consumer app that transformed a dollar bill into a playable synthesizer, demonstrating end-to-end product ownership.
Case Study
2 assetsNumbers-as-a-Platform Patent
Led engineering for Verizon’s cross-application identity platform, enabling context-aware routing of notifications and services across devices and channels.
Case Study
2 assetsAdobe Summit VR
Built an early VR pre-visualization workflow that turned Adobe Summit spatial designs into an interactive walkthrough for stakeholder alignment.
Case Study
2 assetsAudio Visual MIDI
Compact audio-visual prototype that maps live input and MIDI events to responsive 3D visual behaviors.
Case Study
4 assetsBark Bark
Week-two A–Z prototype featuring a defensively oriented gameplay loop with custom dog controls and enemy AI.
Case Study
1 assetBeat Stepper
Pocket step sequencer built in Unity for mobile: record, trim, and slot your own audio with BPM control and light FX.
Case Study
2 assetsBit Tune Generator
Built a Unity mobile/WebGL music tool for procedural chiptune generation inspired by wave decomposition and Fourier concepts.
Case Study
2 assetsChess Multiplayer WebGL
One-week prototype of an online chess experience using Unity WebGL and a custom websocket backend with mobile-aware controls.
Case Study
3 assetsCubify Unity Voxelizer
Built and published an open-source Unity editor extension that voxelizes meshes for rapid iteration on stylized effects.
Case Study
2 assetsFace Ship Snap Lens
Delivered a complete Snap Lens mini-game in four days, demonstrating rapid execution and platform fluency in a constrained toolchain.
Case Study
2 assetsFinger Guns VR
Quest 2 prototype to test out new (at the time) Oculus hand-tracking: make finger guns, shoot targets, and feel how stable the tracking was.
Case Study
2 assetsMotion-to-Photon 5G Streaming
2019 experiment: server-rendered 3D streamed to a thin mobile client to measure motion-to-photon latency over 5G.
Case Study
1 assetMushroom Farm Automation
Designed a networked climate control system for a converted shipping-container mushroom farm to cut heating/cooling costs.
Case Study
7 assetsSquirrel Game
Week-four A–Z prototype focused on advanced traversal: surface climbing, inversion, and gliding through large 3D environments.
Case Study
2 assetsUnity Android Native File Opener
Open-source Unity plugin that bridges Android’s modern file permissions to let apps open local files natively.
Leadership Opportunities
Engineering Management, Director, and Strategic Technical Leadership
Open to Engineering Manager, Senior Manager, Director, and principal-level leadership opportunities focused on platform/API strategy, cloud systems, and immersive product delivery.