All Projects
Complete project archive
Program work, production systems, prototypes, and tooling across the full timeline.
Depthcast AR Broadcast Platform
Built an AR broadcast platform used on Fox Sports 1, Red Bull TV, and Beyond The Summit with commodity hardware.
Feltopia
Built Unity gameplay systems and production tools that helped secure development funding for the game.
Avatar Teleportation Layer Patent
Invented a cross-application avatar transport layer for identity, consent, and volumetric media exchange between immersive worlds.
Virtual 5G Lab
Built Verizon’s remote 5G demo lab so executive and partner engagements could continue across VR, desktop, and mobile during COVID.
Boeing VR Cargo Tour
Delivered a VR cargo-aircraft tour used in Boeing executive demos and sales conversations tied to $10M+ in opportunity.
Volumetric Chat over 5G
Led a 5G research prototype for real-time volumetric communication on Looking Glass displays using depth capture and Unity rendering.
Fourier Transform Synth & Visualizer
Synthesizer that lets you stack harmonic overtones, hear the resulting waveform, and see Fourier Transform math in action.
Remotely Operated Robotics 5G Prototype
Led a live prototype demonstrating why 5G latency materially improves teleoperated robotics control loops.
Android Mouse Infestation
One-week Unity prototype built as part of an A–Z shipping discipline: a stylized 3D action game with custom character and enemy behaviors.
AR Synth
Shipped an early AR consumer app that transformed a dollar bill into a playable synthesizer, demonstrating end-to-end product ownership.
Numbers-as-a-Platform Patent
Invented a Verizon identity platform concept for routing notifications and services across apps, devices, and channels.
Adobe Summit VR
Built an early VR pre-visualization workflow that turned Adobe Summit spatial designs into an interactive walkthrough for stakeholder alignment.
Audio Visual MIDI
Compact audio-visual prototype that maps live input and MIDI events to responsive 3D visual behaviors.
Bark Bark
Week-two A–Z prototype featuring a defensively oriented gameplay loop with custom dog controls and enemy AI.
Beat Stepper
Pocket step sequencer built in Unity for mobile: record, trim, and slot your own audio with BPM control and light FX.
Bit Tune Generator
Built a Unity mobile/WebGL music tool for procedural chiptune generation inspired by wave decomposition and Fourier concepts.
Chess Multiplayer WebGL
One-week prototype of an online chess experience using Unity WebGL and a custom websocket backend with mobile-aware controls.
Cubify Unity Voxelizer
Built and published an open-source Unity editor extension that voxelizes meshes for rapid iteration on stylized effects.
Face Ship Snap Lens
Delivered a complete Snap Lens mini-game in four days, demonstrating rapid execution and platform fluency in a constrained toolchain.
Finger Guns VR
Quest 2 prototype to test out new (at the time) Oculus hand-tracking: make finger guns, shoot targets, and feel how stable the tracking was.
Motion-to-Photon 5G Streaming
2019 experiment: server-rendered 3D streamed to a thin mobile client to measure motion-to-photon latency over 5G.
Mushroom Farm Automation
Designed a networked climate control system for a converted shipping-container mushroom farm to cut heating/cooling costs.
Squirrel Game
Week-four A–Z prototype focused on advanced traversal: surface climbing, inversion, and gliding through large 3D environments.
Unity Android Native File Opener
Open-source Unity plugin that bridges Android’s modern file permissions to let apps open local files natively.
Links