Challenge
Needed a quick way to turn arbitrary meshes into voxels for a destruction mechanic without offline pipelines.
Approach
Built a grid-quantization + hole-filling mesh-to-voxel pipeline, exposed as an editor tool for rapid iteration in Unity.
Outcome
Published to GitHub and adopted by other Unity devs; became my go-to for voxel-style effects. Link: https://github.com/Andy-Roger/Cubify
Media
Clips and captures