Challenge
Part of a personal A–Z game sprint in 2021 while working full-time. Scope tightly enough to ship in a week, but keep the 3D action exciting and fun.
Approach
Built fast in Unity: tight locomotion for the cat, explosive mice with lasers, satisfying bazooka feedback. Focused on finishing over polish, quick VFX, and simple AI behaviors.
Outcome
A complete, shippable jam game that reignited 3D prototyping momentum and kicked off the A–Z series.
Media