Challenge
The objective was to maintain a strict one-week scope while still delivering responsive 3D controls, readable combat feedback, and a complete playable loop.
Approach
Built fast in Unity: tight locomotion for the cat, explosive mice with lasers, satisfying bazooka feedback. Focused on finishing over polish, quick VFX, and simple AI behaviors.
Outcome
Delivered a complete shippable prototype and established a repeatable one-week production cadence for future experiments.
Artifacts