Challenge
Deliver an on-the-go music tool that’s lightweight but lets you capture audio, trim it, and sequence it without DAW overhead.
Approach
Built mobile UI/UX in Unity, added per-slot recording with trimming, BPM control, and minimal effects. Focused on immediacy: capture a sound, drop it into a step, loop and play.
Outcome
A fun side project that let me sketch beats anywhere and sharpened my mobile audio pipeline skills.
Media
Clips and captures
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