Challenge
Deliver an on-the-go music tool that’s lightweight but lets you capture audio, trim it, and sequence it without DAW overhead.
Approach
Built mobile UI/UX in Unity, added per-slot recording with trimming, BPM control, and minimal effects. Focused on immediacy: capture a sound, drop it into a step, loop and play.
Outcome
Delivered a compact production-ready prototype that improved my mobile audio tooling and interaction-design workflow.
Artifacts
Media and reference materials
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