Challenge
Prove 5G could support low-latency cloud rendering: send device pose from a mobile client to a render server, return frames fast enough for responsive motion-to-photon.
Approach
On mobile, captured position/rotation via IMU, gyroscope, and SLAM; sent pose to a render server over WebRTC data channels. Server updated the virtual camera and streamed frames back over WebRTC to the thin client, all on a stable 5G link.
Outcome
Demonstrated the viability of 5G-backed remote rendering with responsive motion-to-photon timings, validating the use case for cloud XR/graphics on thin clients.
Media