Motion-to-Photon 5G Streaming

Motion-to-Photon 5G Streaming

2019 experiment: server-rendered 3D streamed to a thin mobile client to measure motion-to-photon latency over 5G.

Challenge

Prove 5G could support low-latency cloud rendering: send device pose from a mobile client to a render server, return frames fast enough for responsive motion-to-photon.

Approach

On mobile, captured position/rotation via IMU, gyroscope, and SLAM; sent pose to a render server over WebRTC data channels. Server updated the virtual camera and streamed frames back over WebRTC to the thin client, all on a stable 5G link.

Outcome

Demonstrated the viability of 5G-backed remote rendering with responsive motion-to-photon timings, validating the use case for cloud XR/graphics on thin clients.

Media

Media and reference materials

HP6DOFEdge_StreamingRotation.mp4
Andy Portfolio Assistant
Hi, I can answer questions about Andy's background, projects, and role fit. I'm an AI and may get some facts wrong — for anything important, please reach out to Andy directly.