Challenge
Early Snap Lens Studio lacked native game primitives, requiring custom JavaScript systems for collisions, interaction, and pacing under a tight timeline.
Approach
Built custom collision, movement, and interactions in JS inside Lens Studio; designed mouth-launched rockets vs. UFOs, added audio I composed, and tuned it for quick, viral play.
Outcome
Shipped a complete AR experience on schedule, validated Lens Studio as a viable rapid-delivery platform, and expanded applied AR gameplay expertise.
Artifacts