Feltopia

Project

Feltopia

Built and shipped cozy-action gameplay in Unity C#, plus mobile controls, photo-to-sprite pipelines, and fast scene tools for tech artists.

Focus

UnityGameplayToolsMobile

Assets

5 media · 7 docs

Challenge

Needed responsive character movement, progression, and interactions while rapidly iterating art. Also required a mobile prototype with intuitive inputs and a content pipeline that could turn photos into animation-ready sprites.

Approach

Implemented core systems in Unity C# (movement, progression, interactions, effects). Prototyped mobile with an input abstraction layer on Unity’s new Input System. Created a photo-to-sprite pipeline to strip backgrounds and animate characters. Built scene creation tools so technical artists could assemble levels quickly.

Outcome

Demoed at PAX West, drove millions of social impressions, and opened a path to funding. Interview: https://youtu.be/tk8FhZemceo?si=vO74W5TOjcInqlHB

a-feltopia-launch-trailer.mp4
behind-the-scenes-feltopia.mp4
feltopia-gameplay.mp4
andrea-andy-feltopia.jpg
andrea-andy-feltopia.jpg
feltopia-team.jpg
feltopia-team.jpg