Feltopia

Case Study

Feltopia

Served as technical director and lead engineer for Feltopia, guiding architecture, pipeline decisions, and cross-functional delivery from concept to showcase.

Focus

UnityGameplayToolsMobile

Assets

5 media · 7 docs

Challenge

The project required fast iteration across gameplay, art, and audio for a brand-new IP. We needed a stable technical foundation while the team simultaneously defined style, pacing, and production workflow.

Approach

Set technical direction and built core gameplay systems in Unity C#. Implemented mobile input abstraction, created a photo-to-sprite pipeline, and delivered content tooling that let technical artists build and iterate scenes quickly.

Outcome

Delivered a polished PAX West demo that generated millions of social impressions and helped secure a $50K Microsoft grant, opening follow-on funding opportunities.

a-feltopia-launch-trailer.mp4
behind-the-scenes-feltopia.mp4
feltopia-gameplay.mp4
andrea-andy-feltopia.jpg
andrea-andy-feltopia.jpg
feltopia-team.jpg
feltopia-team.jpg