Highlights
- Led a cross-functional team across engineering, design, and audio from concept to public demo, setting technical direction, scope, and delivery cadence for a new original IP.
- Owned gameplay architecture and implementation in Unity C#, including movement, progression, interactions, effects, and cross-platform input systems.
- Built production tooling and photo-to-sprite content pipelines that increased throughput for technical artists and accelerated design iteration.
- Delivered the PAX West demo that generated millions of social impressions and helped secure development funding for the game.