Experience

Software Engineer & Co-Founder | Depthcast AR

Nov 2017 – June 2019

Highlights

  • Added runtime scene-edit tools (VR object manipulation, desktop client synced via Firebase/Photon) and real-time reflections by injecting broadcast feeds back into Unity.
  • Shipped on live broadcasts for Fox Sports 1, Red Bull TV, and Beyond The Summit (millions of Twitch viewers), proving premium AR on commodity hardware.
  • Co-built an AR broadcast platform in Unity to deliver on-air graphics without six-figure tracking rigs; engineered camera-to-engine sync, Vive tracker offsets, chroma-key output, and virtual lighting that matched the set.
  • Built supporting tools: model importer, scene serialization, interpolation-based animation, and camera-tracker alignment to keep real/virtual space locked.