Added runtime scene-edit tools (VR object manipulation, desktop client synced via Firebase/Photon) and real-time reflections by injecting broadcast feeds back into Unity.
Shipped on live broadcasts for Fox Sports 1, Red Bull TV, and Beyond The Summit (millions of Twitch viewers), proving premium AR on commodity hardware.
Co-built an AR broadcast platform in Unity to deliver on-air graphics without six-figure tracking rigs; engineered camera-to-engine sync, Vive tracker offsets, chroma-key output, and virtual lighting that matched the set.
Built supporting tools: model importer, scene serialization, interpolation-based animation, and camera-tracker alignment to keep real/virtual space locked.